DESCRIPTION:
Hello, this script was created to be able to rob the train in different areas. You can set different areas where to start the robbery, you can set different trains for each location, you can set guards on the train, how many police are needed to start a heist, it is blocked so that the police cannot start a train robbery and different rewards can be set for each individual train. The train can be stopped if the bomb is placed on itself, when the train reaches that bomb it will explode and there is a chance to stop it or just slow it down, if it didn't stop the robbers have to blow up the locomotive to stop the train . Once stopped, everything on the train can be looted. As long as it is stopped, waves of guards will come depending on the number of players in the area (If 3 guards are set for each wave and there are 10 players looting, 30 guards will come for each wave). It is synchronized with all players in the area and anyone can stop the train to rob it.
- SET BOMB ON RAILS TO STOP TRAIN
- SET BOMB NEAR ENGINE TO STOP TRAIN
- ONE HEIST AT A TIME, COOLDOWN BETWEEN HEISTS
- POLICE REQUEST TO HEIST
- POLICE ALERTS WHEN HEIST (WORKS ALSO WITH POLICEJOB ALERTS)
- INFORMERS TO START THE HEIST
- DIFFERENT LOCATIONS WITH DIFFERENT TRAINS
- DIFFERENT REWARDS FOR EVERY TRAIN
- CAN HEIST EVERYTHING IN TRAIN
- GUARDS ON TRAIN WHEN SPAWN
- WAVES OF GUARDS COMES WHEN TRAIN STOPPED
- SYNCED WITH ALL PLAYERS IN ZONE WHEN HEIST START
- EVERYTHING IS VERY EASY TO CONFIGURE
FRAMEWORK:
VORP REDEM:RP RSG CUSTOM
DEPENDENCIES:
SS-Core
SS-ProgressBar
COMPATIBILITY:
SS-PoliceJob